Clock facts |
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For historical reasons (see References) each day is divided into 24 hours, 60 minutes per hour, and 60 seconds per minute. There are thus:
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Methods |
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Although time progresses in a linear manner, the hands on the usual round 12hr analogue clock face revolve and 'wrap around' at the 12 o'clock position (at both midday & midnight). The hours, minutes or seconds that the hands indicate, as well as the angles between them, then restart at 0 (there is no 13 o'clock for example, though historic and specialist examples of round 24hr faces do exist).
This issue can be handled by using modular arithmetic (sometimes actually called 'clock arithmetic'), where the 'modulo operation' is simply the remainder of a number 'n' after division by another number 'm', the modulus. See References for further information.
In equations the modulo operation is represented by n mod m, so that on the round 12hr clockface the numbering of hours is expressed in terms of mod 12, and minutes & seconds as mod 60 (while on the 24-hour digital display hours are of course expressed in terms of mod 24).
Besides mod and of course +, -, × and / (or ÷), there are only two other common operations needed for these puzzles:
The shorthand hrs, mins, secs will often be employed for hours, minutes & seconds. This site uses two ways to solve the puzzles based on the simple facts above:
Method 1:
This uses the total number of seconds passed since the starting point of midnight:
Since angular differences concerning clocks conventionally refer to the narrower 'internal' angle 'A' between the hands (always 0 to +180°), values of D greater than 180 require adjustment, i.e:
Due to their respective advantages depending on the particular problem, the program actually uses method 2 for puzzles 2 - 5 and method 1 for puzzles 6 - 9 (puzzle 10 is a little different). * some sources use 30H - 5.5M instead, giving priority to the hour hand, but it makes no difference to the absolute value of D. |
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